About

Born December 24, 1986. Alex lives and works in Edmonton Alberta, Canada. He is a Conceptual Artist and Designer.
He is driven to make things that change the way you see the world.

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Within this portfolio are works that stretch the gamut between the worlds of Art, Design, and beyond. My curiosity and interest into physical and conceptual relationships takes my work in many different directions. It crosses disciplines and engages in dialogue with various fields of study. What I hope is evident within each piece is a sense of physicality and poetic application of critical thought. My commitment to this is expressed in the breadth and intensity with which I investigated my ideas and arrived at unique and challenging solutions. The works enclosed engage on multiple levels of perception and understanding; throughout the process and into the final presentation. Many of my works are time and site specific being created for certain people and places; each piece is in some way a collaboration. My Art and my Design are as invested in developing relationships with the people who experience them as they are in the conceptual issues they play with. Please enjoy.

Within this portfolio are works that stretch the gamut between the worlds of Art, Design, and beyond. My curiosity and interest into physical and conceptual relationships takes my work in many different directions. It crosses disciplines and engages in dialogue with various fields of study. What I hope is evident within each piece is a sense of physicality and poetic application of critical thought. My commitment to this is expressed in the breadth and intensity with which I investigated my ideas and arrived at unique and challenging solutions. The works enclosed engage on multiple levels of perception and understanding; throughout the process and into the final presentation. Many of my works are time and site specific being created for certain people and places; each piece is in some way a collaboration. My Art and my Design are as invested in developing relationships with the people who experience them as they are in the conceptual issues they play with. Please enjoy.

Nakamura Dog Bed: In small urban apartments, square footage is a key factor. So when designing for the small urban canine, I wanted to map out a designated cube of space for only that dog. The skeletal fiberglass structure of The bed outlines a space that only the dog can enter, while still leaving the space open and airy. This is important because dogs like to have full visual access to their humans and their home. This bed does not obscure line of sight at all; allowing the dog a full 360 degrees to watch their masters. To be the watchdogs they were once bred to be.

Grass Hatch:  Beneath the foundation of a building, I reclaimed the land and began to grow a space that would allow one to smell moist earth and lie in soft grasses. It uses all the senses and draws the viewer into a space that immediately feels organic and constructed. By having the viewer come across this architectural aside, they become more aware of the physicality of the building in relation to themselves.  They enter a space that is both removed from and very connected to the spaces they pass everyday.

The H.E.A.T. Piece: is an exploration into the perception of media in architecture. A video recording of billowing cloud is projected onto a heated steel plate sitting on the floor. One sees the shifting waves of white through the window of the screen. The steel plate has been polished in circular cloud-like motions creating a two-dimensional image filter onto the projection. Droplets from a reservoir high above the plate, drip down and turn to steam above the image. The resulting rhythmic steam clouds blend into the rolling forms of the video and plate below. The multi-layered and multi-sensory experience was hypnotic, and communicated simultaneously an illusory effect and a physical space.

The Fetish Collection: is a series of furniture pieces looking at how users interact with the utilitarian objects we covet. In using myself as furniture I looked at how ineffective human beings were at being furniture. We can’t hold each other up all the time so we make furniture that can. This work seeks to establish a new perspective for the viewer and expand their understanding of the structure of furniture and how it relates to the human form. In the context of a Furniture and Design show this becomes a critical yet poignant viewpoint of something we take for granted.

Hyperbutt Stool:  This is only a stool for the “well behaved” kid. If sat on normally, with a straight back and good posture, the Hyperbutt stool remains intact and it functions normally. However if the child shifts or fidgets then the legs fly out from under the stool and it become merely a collection of ambiguous shapes on the floor. The parts of the stool are no longer dominated by a predetermined function. It is free to be changed and manifested into whatever object the child imagines it should be. This harbours a tactile creativity and allows the child to act his/her age.